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Sonic Mania stage intro3/21/2024 ![]() ![]() Sorry, but I don't specifically remember whether or not your Sonic CD Retro Engine port had a speedrun leaderboard, so this might come across as a "been there, done that" suggestion.Ĭoncerning BRAND NEW GAMES do whatever you want! However, I willl say that I'd be super excited to see the Retro Sonic Nexus project (or something similar) actually become a commercial product.if only to laugh when it inevitably outsells Sonic 4.ĮDIT: One more general suggestion. It doesn't take much skill to amass the max score just a lot of time on your hands, which again, is very un-Sonic. The thing that pissed me off about the old Backbone XBLA ports was the fact that the leaderboard was tied to the player's score.Sonic, a game that's GOTTA GO FAST, didn't have a speedrun leaderboard. This isn't related to anything specifically engine-related, but I'd also love to see a speedrun leaderboard per level (or at least for game completion). Adding something like that in the form of unlockable (or standard, whatever) challenge rooms would also show off the intricacies and versatility of your engine. Last, but not least, I think CollinC10's Sonic VR hack is brilliant. Tie the collectables to the achievement system and I bet you'd have people hooked. Adding new collectables to older Sonic games would work just as well, since they had all sorts of hidden secrets and alternate paths. If you wanted people to really appreciate the level design of any new levels, something like this would really help I know I played Sonic Pocket Adventure at least 5 or 6 hours longer than I normally would have, had there been no collectables. I especially liked how Sonic Pocket Adventure encouraged exploration (and added replay value) via its hidden collectable puzzle pieces. In a very general sense, adding incentives for exploration would be cool. Īs much as I dislike Sonic Advance 2 and 3, I still think the first one is pretty awesome. If you could get a game like Tails Adventure to work in the Retro Engine, that would impress people since it's so detached from traditional "feels like Sonic" games. Also, Tails Adventure is severely underrated. Your retro engine could make that happen. I've always loved the idea of porting the Game Gear games' layouts over to the Genesis/Megadrive. Creating Dust Hill Zone and Genocide City Zone from scratch would certainly add a WOW factor for anyone who has dreamed of playing those levels.Īn 8-bit Sonic compilation would rock as well. Also, maybe add some new levels based on the Sonic 2 beta Hidden Palace and Wood Zone go without saying since a lot of the sprite work (and in Hidden Palace's case, level layout) is there for you to use. Also, adding the level layouts from Sonic Pocket Adventure from the NGPC as DLC or unlockable content would be pretty awesome. Maybe add a cliched time-travel story to tie it all together. Adding Knuckles would make me happy, but new levels would make me happier.Ī Genesis Sonic compilation would rock.like, Sonic 1, 2, 3, and Knuckles all stitched together as a mega game (with all of the new content from 3 and Knuckles retroactively added to 1 and 2). Sonic CD DLC: technically both old and new. I assume it's simply a matter of making some custom sprites. If you did both Sega Sonic and Knuckles Chaotix at the same time, you could have a cross promotional thing where you unlock Ray and Sonic in Chaotix, and maybe unlock Knuckles and Tails in Sega Sonic, when both games are owned. If you did this, please add trackball support for the PC versions (and the consoles if there was a way to make that happen, but I doubt anyone but Microsoft/Sony has the ability to add custom USB drivers to a game). That would certainly show off the versatility of the Retro Engine. ![]() Speaking of Ray, you yourself mentioned the possibility of a Sega Sonic port. Also, in terms of DLC, adding some levels that resemble the ones found in Sonic Crackers would be AMAZING. Might as well add Sonic and Tails.heck, even Ray would be cool (since he's a member of the Chaotix in the Archie comics now). ![]() Also, add the ability to play as Heavy or Bomb just for laughs. Although a full overhaul is probably out of the question, I would at the very least like to see an option that allowed players to play without an AI partner (I guess just remove any of the co-op based puzzles for that mode). I love the music and visuals (and the bonus levels are awesome imo), but the core game was just too slapdash. Click to expand.I'd personally love to see something new, but I'll throw in my 2 cents for ports.Ĭhaotix: Needs an overhaul has some pretty eccentric level design. ![]()
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